Turning with the right stick, despite a sensitivity slider, never feels right. Call of Duty has always been about snapping to your target when playing against AI opposition, and that snapping feels positively vital on the Vita. It almost feels like the developers realized this, because the fuses on grenades feel way longer. Basic movement feels awkward and the auto-sprint feels unreliable, making it tougher to get away from grenades. But at best, controlling the action feels like a bootleg knockoff of real Call of Duty. The rear touch is used to steady your aim while sniping and the game utilizes an auto-sprint option to keep things moving at a Call of Duty-like pace. The triggers handle your aiming and shooting, but many of the other maneuvers-grenade tossing and melee attacks, specifically-have been moved to the touch screen. To fit on the Vita, some control adjustments have been made. This would be a questionable purchase at traditional downloadable pricing. More often, though, the game feels too small to be entertaining, with maps so tiny that you'll literally spawn with an enemy in your crosshairs. While this could have served as an interesting segue between the events of that game and the just-released Black Ops II, Declassified is a disjointed mess of meaningless missions played against a clock backed up with a multiplayer mode that occasionally approximates something that resembled proper Call of Duty combat. But it ain't.Ĭall of Duty: Black Ops Declassified attempts to bring some of the flavor of 2010's Call of Duty: Black Ops to the PlayStation Vita by giving you new missions that put you in the boots of that game's main duo, Frank Woods and Alex Mason. At a glance, it looks and acts like Call of Duty.
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